: Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. But I didn't run to Twitter like this little bitch here. Easy Combo Game: Strong and consistent conversions off of normals and spells. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. Not a traditional 5P, instead more akin to other characters' 5K.For lack of a 2D gatling it cannot combo into Hard Knockdown A knockdown that forces the character into a prolonged knockdown state. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Basic 2K / 5K confirm into yoyo setplay. Big Damage: May can deal very high damage and stun consistently from simple This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Learn new combos, and challenge yourself to difficult ones! The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. But I didn't run to Twitter like this little bitch here. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. When someone switched characters, it retarded my progress and kind of sorta frustrated me. Bridget is classified as a Balance type who utilizes strong pokes and mobility to set the range and speed of the match to her preference. They can easily accommodate Arc System Works has announced that the Guilty Gear Strive Cross-Platform Beta is launching on October 13, 2022 on PS5, PS4 and PC . Basic 2K / 5K confirm into yoyo setplay. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Haehyun is a character of extremes. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. Create and share your own original combos and setplay! Great for pokes and long range punishes. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. You can search for and try out combos created by other players, too. Frightening Pressure: Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. The activation range is also decently large which allows her to harass 6-frame characters. Arc System Works has announced that the Guilty Gear Strive Cross-Platform Beta is launching on October 13, 2022 on PS5, PS4 and PC . Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Frightening Pressure: Great for pokes and long range punishes. When someone switched characters, it retarded my progress and kind of sorta frustrated me. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Jack-O is a setplay character. Can combo anything if she has the right elements. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Great for pokes and long range punishes. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Can combo anything if she has the right elements. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Basic 2K / 5K confirm into yoyo setplay. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert ; Corner Carry: Virtually every Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Far reaching disjointed sword swing with good range and startup. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Create and share your own original combos and setplay! Jack-O is a setplay character. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. Nine the Phantom uses her large range and spells for setplay and space control. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Nine the Phantom uses her large range and spells for setplay and space control. This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti You can search for and try out combos created by other players, too. Learn new combos, and challenge yourself to difficult ones! Big Damage: May can deal very high damage and stun consistently from simple Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. ; Corner Carry: Virtually every You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. Can combo anything if she has the right elements. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. Far reaching disjointed sword swing with good range and startup. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Frightening Pressure: : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. You can search for and try out combos created by other players, too. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Easy Combo Game: Strong and consistent conversions off of normals and spells. Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. Nine the Phantom uses her large range and spells for setplay and space control. Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Learn new combos, and challenge yourself to difficult ones! The activation range is also decently large which allows her to harass 6-frame characters. Far reaching disjointed sword swing with good range and startup. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. Simple, fast mid-range poke. Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Haehyun is a character of extremes. Bridget is classified as a Balance type who utilizes strong pokes and mobility to set the range and speed of the match to her preference. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. Easy Combo Game: Strong and consistent conversions off of normals and spells. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. When someone switched characters, it retarded my progress and kind of sorta frustrated me. Create and share your own original combos and setplay! Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. They can easily accommodate Haehyun is a character of extremes. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. The activation range is also decently large which allows her to harass 6-frame characters. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. They can easily accommodate But I didn't run to Twitter like this little bitch here. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Jack-O is a setplay character. Big Damage: May can deal very high damage and stun consistently from simple : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits.
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